“Clockwork: Empire” is now “Clockwork: Dominion”

“An Empire has borders. An Empire serves a human being on a throne. Yet our duty extends to the ends of the Earth, and our calling is to serve something much greater than man. The Great Clockmaker has blessed us and said, ‘Be fruitful and multiply; fill the earth and subdue it; have dominion over the fish of the sea, over the birds of the air, and over every living thing that moves on the earth.’ If we are to push back the Pontus… If we are to preserve the Clockwork, then we must realize that the Empire is not enough. This is our destiny, and all of creation must become our Dominion.”
      – excerpt from the monograph A Call for Just Dominion” by Sir Edward Herschel

 

Thanks to your support and the success of the Kickstarter, the Clockwork Roleplaying Game has gotten off to a fantastic start, and with the strong start has come a great deal more exposure. As things have grown in scope, we’ve found that there were several other creative ventures that used close variations on “clockwork empire” as part of their work, and in order to make sure that fans of our game and other creators’ works are all able to clearly and distinctly follow each project, we’re taking this as an opportunity to further refine ourgame’s identity. For consistency of reference, we’re formalizing the use of the Clockwork Roleplaying Game to refer to the entire range of the project.

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To more fully tie in the setting into the cosmology of the Clockwork world and the ideology that helps drive the expansion of the British Empire into the narrative this setting and future supplements for it will be part of the Clockwork: Dominion line.

 

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We have some long-term plans for where we hope to go with this project, and these changes to the names help our current work continue, and will put us in a better position for the future. Everything will remain exactly the same for our website – www.aclockworkworld.com – and our Facebook and Twitter names @AClockworkWorld. It may take a bit to get used to the name change, but we hope that you’ll agree with us that it’s an even better and more evocative fit for the setting.

In other news, we’ve gotten the majority of the backer survey responses, but we still need a few more. If you haven’t already, please respond to them right away, as we need the responses to make sure we have the correct count for cards and books, and to verify shipping addresses so we can get the order in for the cards this month. We want to get them out to you as soon as we can so you can start using the playtest materials when we send them out later this month.

 

All the Best,
Zeke & Than

 

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zeke023

Originator of the Clockwork, and one of the main developers.