The Clockwork Roleplaying Game uses cards rather than dice to provide random elements within the game. We found that this allowed us to completely control our bell curve for skill tests, allow for our more dynamic initiative system, and produce random attack effects without cumbersome tables that slow down gameplay. Here is a first glimpse at what these cards will look like. The front of each card displays information necessary for play, while the back of each card displays a beautiful rendering of something very rare to the Clockwork World: two fully manifested nephilim. Both sides were painted by staff artist, Michelle Mullen. These cards will be bundled with our first Quick Start Adventure and be available on www.DriveThruRPG.com after the new year.